The biggest gripe I have with this mode is that it is very easy to spawn camp the escorting team, which happened on the map Zoo quite a lot. This is very much like the Escort mode in Overwatch, as I’m sure fans of that game have noticed. The defending team is able to halt and reverse that progression if they eliminate enemy players, though I believe checkpoints are permanent as reaching a checkpoint changes the spawn locations of both teams and also closes off some flanking routes while opening others. The other linear mode is Escort, which is just what the name suggests there is a payload that has to be escorted from one end of the map to another, passing through two checkpoints along the way before reaching the final destination. It’s like the Rush mode from Battlefield, basically, but XDefiant style. On the flip side, the defenders are trying to prevent the attacking team from capturing all five zones, however, capture progress is permanent and cannot be reduced, so it’ll be vital for the defending team to work together to suppress the attackers and stop their advance. Once they secure a location, they are able to progress to the next zone along the map. Zone Control is one of the linear modes where players are trying to capture five static zones to fill up a capture meter. There will be five modes to play at launch across 14 different arena and linear maps, all of which were available to us in our preview, however, one of the modes, Zone Control, never came across our rotation, so unfortunately I can’t speak too much about how that mode plays out, but I can still try to explain it to you. The game will also feature cross-play between Xbox Series X|S, PlayStation 5, and PC via Ubisoft Connect. It’s a double-edged sword, unfortunately, but you can’t satisfy everybody. Call of Duty still has SBMM in casual lobbies - it doesn’t kick in right away, but it will after a few matches - which is nice for those who aren’t the greatest (putting it nicely) but also makes it harder for those of a higher skill level to just sit back and have a relaxing night of gaming. Of course, the concern will still be whether or not skill-based matchmaking will still be in effect in casual mode to prevent newer (and noobier) players from getting absolutely curb stomped, which is a great point of contention for many. The game will feature casual and ranked modes, with casual putting players of varying skill levels in the same match and ranked matching you up against your peers. In XDefiant, there’s never a dull moment. Gameplay is super fast-paced and packed full of action, always keeping you on your toes. You’ll see elements of gameplay from games like Call of Duty and Overwatch as well as, of course, Ubisoft’s own games, like Ghost Recon and The Division. XDefiant takes all of the best aspects from various shooter games from across the industry and smashes them all together. So, without further ado, here’s what I know about XDefiant. I recently had the opportunity to go hands-on with the game where I was able to check out a few of the modes, the factions, and more. XDefiant is Ubisoft’s new free-to-play arena shooter being developed by Ubisoft San Francisco that sees multiple worlds from the Ubiverse collide in fast-paced 6v6 matches. In my opinion, the teams at Ubisoft are the undisputed kings of Easter Eggs and crossovers between their various properties, and their upcoming arena shooter is the greatest of them all.
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